Skip to content

NEGAR AZIMI ON MARIA STEPANOVA’S IN MEMORY OF MEMORY

조회 수 5 추천 수 0 2025.09.01 23:52:48
Courtney82001829742*.126.234.26
일정시작 : 0-00-00 (화) 
일정종료 : 23-00-47 (목) 

In Memory of Memory Wave (New Instructions) begins with a disappearance. Aunt Galya is dead and has left a sea of bric-a-brac behind in her cave-like condominium. The objects are priceless or nugatory, probably each: newspaper clippings, horoscopes, tchotchkes, postcards, images, Memory Wave Experience diary entries. "Got dwelling around 12. Wished to watch Columbo. Took my hypertension pill." That type of thing. This heaping pile of life detritus, what it reveals and, perhaps more crucially, what it obscures, is the point of departure for Maria Stepanova’s breathtaking zigzag meditation on memory. Though the story of her household of Russian Jews over the past century forms the spine of this baggy book, most of its pages are filled with meandering detours into topics similar to Rembrandt’s self-portraits and the curious craze for painted porcelain dolls in nineteenth-century Germany. Janet Malcolm, W. G. Sebald, and Susan Sontag make cameos, too. This e book is indulgent-what number of times did I feel, How did she get away with that?-however Stepanova, a beloved poet and essayist in her native Russia, is a generous narrator, making it a pleasure to accompany her on her extravagant divagations. A form of lay historiography, In Memory of Memory Wave Experience is among different issues a sprawling investigation into the ways which means and narrative are generated, and by whom. History’s lacunae, its gaps and omissions, are of special interest. "The past lies earlier than us, like an enormous planet waiting to be colonized," reads considered one of dozens of traces I’ve underlined and returned to many times. I learn the ebook episodically over the previous pandemic 12 months, a time when it seemed solely natural to look backward as a result of the future looked so . Like Emmanuel Carrère with his onerous-to-categorize books, Stepanova makes her artwork look straightforward. It most definitely isn't. Solely as I sat down to put in writing this little ode did I discover the ebook has a subtitle: "A Romance." It’s true, it does chronicle a form of love affair with memory. After all it ends with a damaged heart!



Nintendo is a company whose very name is synonymous with video gaming. Chances are high that you've played on, or at the very least seen, one of many three generations of dwelling video recreation programs the company has created, not to say the enormously common hand-held sport system, the Gameboy. The current system, the Nintendo sixty four (N64), was a technical tour de pressure when it was launched, and nonetheless compares admirably to other consoles on the market. As you read via the next few pages, you will find out how the N64 was developed, what's contained in the field, how the controller works and the way all of it works collectively. Additionally, you will learn about the game cartridges and how they differ from CD-based mostly games, all on this edition of HowStuffWorks. An 8-bit system based on the 6502 processor and a few customized chips, the NES got here along with Tremendous Mario Brothers; this inclusion of an correct residence version of one among the most popular arcade games on the time turned out to be pure genius.



Gross sales of the NES had been phenomenal. This established Nintendo as the dominant house video recreation producer until the late '90s, when it was eclipsed by the rival Sony PlayStation. In 1989, Nintendo launched a new 16-bit system dubbed the Super Nintendo Leisure System (SNES). Inside a couple of years, rivals had launched 32-bit programs that eclipsed the capabilities of the SNES. So, Nintendo announced an settlement with Silicon Graphics Inc. (SGI) to develop a brand new 64-bit video recreation system, code-named Undertaking Actuality. Although SGI had never designed video game hardware earlier than, the company was regarded as one of many leaders in laptop graphics expertise. But the delays and shortage of video games during the primary yr of availability gave the benefit to Sony, who had launched the PlayStation over a year earlier. Let's have a look on the parts inside an N64, and what their capabilities are. Co-Processor: "Reality Co-Processor," 62.5 MHz customized chip that combines the graphics and audio programs.



Much like the PlayStation, the CPU within the N64 is a RISC processor. RISC stands for decreased instruction set computer, and signifies that the directions and computations performed by the processor are less complicated and fewer. Additionally, RISC chips are superscalar -- they will carry out multiple directions at the identical time. This combination of capabilities, performing a number of directions concurrently and finishing each instruction faster as a result of it's easier, permits the CPU to carry out higher than many chips with a a lot faster clock pace. To decrease manufacturing costs, the graphics and audio processors are combined into a single software particular built-in circuit, or ASIC. Simply put, the ASIC which serves as the N64's co-processor is a custom-made chip created to handle parts that will otherwise be dealt with by multiple chips. Some particular options of the N64 embody perspective correction and trilinear mip mapping. Perspective correction makes the texture map resize at the identical fee as the object that it is mapped on. Trilinear mip mapping is a cool process.



On this type of texture mapping, three sizes of every texture map are made, a big, a medium and a small model. In essence, it replaces the appearance of an object with a extra detailed picture as you move nearer to the article in the game. The system calculates the space from your viewpoint to an object in the sport. The system hundreds the texture maps for the thing. Our three maps will likely be 64x64 (large), 32x32 (medium), and 8x8 (small). The system determines the precise dimension that the image map must be -- let's say 16x16 for our example right here. Primarily based on the size, it decides which two texture maps to use. For our instance, it'd choose the medium and small texture maps. It then interpolates (averages) between the two texture maps, making a custom texture map that is 16x16, which it then applies to the thing.

태그
엮인글 :
September 2025
< 1 2 3 4 5 6 7 8 9 10 11 12 >  
Sun 日
Mon 月
Tue 火
Wed 水
Thu 木
Fri 金
Sat 土
 
태권도의날
사회복지의날
철도의날

@JuicyDiving

@juicydiving 카카오톡 : JuicyDiving 연락처 : 010-5525-8888

sketchbook5, 스케치북5

sketchbook5, 스케치북5

나눔글꼴 설치 안내


이 PC에는 나눔글꼴이 설치되어 있지 않습니다.

이 사이트를 나눔글꼴로 보기 위해서는
나눔글꼴을 설치해야 합니다.

설치 취소